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Mining for interesting action rules

机译:挖掘有趣的动作规则

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In this paper, we give a strategy for constructing all action rules from a given information system and show that action rules constructed by system DEAR, cover only a small part of all action rules. Clearly, we are not interested in all action rules as we are not interested in extracting all possible rules from an information system. Classical strategies like See5, LERS, CART, Rosetta, Weka discover rules whose classification part is either the shortest or close to the shortest. This approach basically rules out all other classification rules unless they are surprising rules. In this paper, we introduce the notion of cost of an action rule and define interesting action rules as rules of the smallest cost. We give a strategy showing how interesting action rules can be generated from action rules discovered by system DEAR.
机译:在本文中,我们给出了一种从给定信息系统构建所有动作规则的策略,并表明由系统DEAR构造的动作规则仅覆盖所有动作规则的一小部分。显然,我们对所有操作规则都不感兴趣,因为我们对从信息系统中提取所有可能的规则都不感兴趣。诸如See5,LERS,CART,Rosetta,Weka之类的经典策略会发现规则,其分类部分是最短的或接近最短的。这种方法基本上排除了所有其他分类规则,除非它们是令人惊讶的规则。在本文中,我们介绍了动作规则的成本概念,并将有趣的动作规则定义为成本最小的规则。我们给出一种策略,说明如何从系统DEAR发现的动作规则中生成有趣的动作规则。

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