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Progressive Simplification of General Meshes in Geological Modeling

机译:地质建模中一般网格的逐步简化

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The reconstruction and simplification techniques of meshes are a major focus of research in 3D computer graphics due to the increasing size and complexity of geometric data. Especially in the 3D geological modeling, this is a formidable challenge for modeling and for rendering on displays of limited resolution, limited dynamic range and limited technologies of the hardware and software. The geological modeling and model management is perhaps the biggest part of the challenge.Over the past several years, a multitude of simplification techniques have been developed, focusing on various problem domains. In particular, most relevant work has been focused on two distinct types of geometric data: polygonal meshes and polyhedral meshes. However, comparatively little effort has been directed towards algorithmic techniques that can successfully simplify all such data in 3D geological modeling.In this paper, we present a new mesh simplification framework, based on the "simplex collapse", which can produce approximations of simplicial complexes of any type of meshes embedded in 3D Euclidean spaces, such as triangular meshes, quadrangular meshes, tetrahedral meshes, hexahedral meshes, and mixed complexes. It has higher decimations ratio than the "edge collapse"-based methods. We described the general process of the General Mesh Simplification (GMS), and presented the main GMS data structure and operations prototypes. With the different prey rule and reconstruction rules, this framework can reduce the general mesh dataset rapidly and effectively. The GMS algorithm has been applied to the 3D geological modeling. Additionally, this framework can be extended to multi-dimension (>3) spaces.
机译:由于几何数据的大小和复杂性的增加,网格的重建和简化技术成为3D计算机图形学的主要研究重点。尤其是在3D地质建模中,这对于建模和在分辨率有限,动态范围有限以及硬件和软件技术受限的显示器上进行渲染是一个艰巨的挑战。地质建模和模型管理可能是挑战的最大部分。 在过去的几年中,针对各种问题领域,已经开发了多种简化技术。特别地,最相关的工作集中在两种不同类型的几何数据上:多边形网格和多面体网格。但是,相对较少的精力一直致力于可以成功简化3D地质建模中所有此类数据的算法技术。 在本文中,我们基于“单纯形塌陷”提出了一种新的网格简化框架,该框架可以生成嵌入在3D欧几里得空间中的任何类型的网格(例如三角形网格,四边形网格,四面体网格,六面体)的单纯形复杂体的近似值。网格和混合的复合体。与基于“边缘崩溃”的方法相比,它的抽取率更高。我们描述了通用网格简化(GMS)的一般过程,并介绍了主要的GMS数据结构和操作原型。通过不同的猎物规则和重建规则,该框架可以快速有效地减少通用网格数据集。 GMS算法已应用于3D地质建模。此外,该框架可以扩展到多维(> 3)空间。

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