【24h】

Design and Optimization for Ellipsoid Back Projection Screen of Collimated Display System in Flight Simulator

机译:飞行模拟器准直显示系统椭球背投屏幕的设计与优化

获取原文

摘要

For flight simulators,field of view is restricted by off-axial display in collimated display system.Especially,edge imaging quality is greatly reduced due to forward movement of eye point.This paper aims to perform three-dimensional ray tracing in the whole field of view and,apply aberration theory for optimization so as to acquire abnormity back projection screen.Evaluated by root mean square for spot radius and collimation errors,results shows that the imaging quality is greatly improved and the collimation errors is obviously reduced particularly at the edge field of view.Vertical field of view can be extended to 60°.With low cost and large entrance pupil involved,it can be applied in large field of view and multi-mission flight simulators.
机译:对于飞行模拟器,视场受到准直显示系统中偏轴显示的限制。特别是,由于视点向前移动,边缘成像质量大大降低。查看并应用像差理论进行优化,以获得异常的背投屏幕。通过对光斑半径和准直误差的均方根进行评估,结果表明,成像质量大大提高,并且准直误差明显降低,尤其是在边缘场垂直视场可以扩展到60°。由于成本低,入射光瞳大,因此可以应用于大视场和多任务飞行模拟器。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号