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Two improved GPU acceleration strategies for force-directed graph layout

机译:两种改进的GPU加速策略用于力导向图布局

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Force directed approach is one of the most widely used methods in graph drawing research. However, the running time is increased intolerablely along with the enlargement of the graph size, which restricts the algorithm''s practicability. By the aid of GPU (graphics processing unit) computing platform, we can speed-up the graph layout with low cost, but the existing GPU implementation mainly employees an “one-by-one” style to update the vertex'' coordination per iteration, which has a lower convergent rate than the “batch” style which is instead used commonly in traditional CPU implementation. As a result, the aesthetics of graph layout would be decreased if the total running time is restricted. It is hard to achieve both a high speedup factor of GPU over CPU and a high convergent rate in existing GPU computing implementation. In order to solve this problem partially, this paper presents two new strategies to implement the large-scale graph layout on CPU+GPU heteromerous platform to accelerate the force directed layout for graph drawing problem. The numerical computation results show that our GPU implementation can dramatically improve the performance of force-direct layout and is 20 times on a NVIDIA GeForce 9800 GT GPU at 1.44 GHz faster than the one on single-CPU core of Intel Pentium 4 PC at 3.0 GHz for the graph layout with moderate size (typically 1000 vertices).
机译:强制定向方法是图表研究中最广泛使用的方法之一。然而,运行时间随着图表尺寸的放大而增加,这限制了算法的实用性。通过GPU(图形处理单元)计算平台的帮助,我们可以加快低成本的图形布局,但现有的GPU实现主要是员工的“一逐一”的风格来更新顶点的每个迭代的“协调” ,它具有比“批处理”样式较低的收敛速度,这是通常在传统CPU实现中使用的。结果,如果限制总运行时间,则将减小图形布局的美学。在现有GPU计算实现中难以实现GPU的高速度因子和高收敛速率。为了部分解决这个问题,本文提出了两种新的策略来实现CPU + GPU异常平台上的大规模图形布局,以加速图表绘制问题的力量定向布局。数值计算结果表明,我们的GPU实现可以大大提高力直接布局的性能,并且在NVIDIA GeForce 9800 GT GPU上的速度为1.44GHz,比英特尔奔腾4 PC的单CPU核心速度快3.0 GHz对于具有适度尺寸的图形布局(通常为1000个顶点)。

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