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High-Resolution Textured 3D Human Modeling from Images

机译:图像的高分辨率纹理3D人体建模

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To model a high-resolution 3D human body model based on a set of image is a challenge work. In this paper, we present the 3D human body model reconstructed technique based on a generic model deformation method and a color texture standardization technique. Firstly a set feature points on images and their corresponding character vertices on generic model are defined. Then a customized model is yielded by using improved radial based function to deform the generic model. Finally, we propose a color texture standardization method to remove the discontinuity between neighbor textures generated. The experiments demonstrate the high-resolution 3D model corresponding to the images which user specified can be reconstructed effectively and low-costly.
机译:基于一组图像对高分辨率3D人体模型进行建模是一项艰巨的工作。在本文中,我们提出了一种基于通用模型变形方法和颜色纹理标准化技术的3D人体模型重建技术。首先,在图像上定义了一组特征点,并在通用模型上定义了它们对应的字符顶点。然后,使用改进的基于径向的函数对通用模型进行变形,从而生成定制模型。最后,我们提出了一种颜色纹理标准化方法,以消除生成的相邻纹理之间的不连续性。实验表明,可以有效且低成本地重建与用户指定图像相对应的高分辨率3D模型。

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