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Real-Time Rendering under Dynamic Environment Lighting

机译:动态环境光照下的实时渲染

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Dynamic environment lighting has been increasing in real-time graphics applications, such as 3D games and virtual environment applications because of its better realism compared to the traditional lights. However, rendering under dynamic environment lighting is sophisticated due to a complex hemispherical space integral operation. Spherical harmonics are used to illuminate diffuse surface in real-time. Screen space ambient occlusion is adopted to approximate soft shadows due to occlusion. Results show that the whole process can run in real-time with little precomputation.
机译:动态环境照明在实时图形应用程序(例如3D游戏和虚拟环境应用程序)中一直在增加,这是因为与传统照明相比,动态环境照明具有更好的逼真度。但是,由于复杂的半球形空间积分操作,在动态环境光照下的渲染非常复杂。球谐函数用于实时照亮扩散表面。屏幕空间环境光遮挡用于近似由于遮挡而产生的柔和阴影。结果表明,整个过程可以实时运行,几乎不需要预先计算。

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