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Large-Scale Mapping and Navigation in Virtual Worlds Thesis Summary

机译:虚拟世界中的大规模制图和导航论文摘要

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摘要

The prevalence of virtual worlds presents a challenge for intelligent mobile agents. Online, large, persistent virtual worlds such as Second Life and massively multi-player online games are becoming more popular. There is a challenge to provide intelligent agents for these environments that are able to generate and use maps to navigate the world without long delays or a large amount of map pre-processing required. The problem we are investigating is how to enable these virtual agents to represent, generate and use maps in large scale, dynamic and potentially unstructured two dimensional environments. Usually, generating and using maps is addressed on a small scale in a controlled, office-based environment due to hardware issues, sensor noise and localisation problems. By looking at virtual agents we can side-step the problems faced by physical agents and focus on how to represent and build maps of increasingly large, complex environments. Looking at dynamic and populated environments means the agent is faced with a realistic setting, where objects move, the layout changes, and the agent is able to observe the movement of other avatars in the area. Localisation in virtual worlds is provided by the server.
机译:虚拟世界的普遍性为智能移动代理提供了挑战。在线,持久的虚拟世界,如第二个生命和大量的多人在线游戏正在变得越来越受欢迎。为这些环境提供智能代理的挑战,可以生成和使用地图导航世界而无需长时间延迟或需要大量地图预处理。我们正在调查的问题是如何使这些虚拟代理能够以大规模,动态和潜在的二维环境表示,生成和使用地图。通常,由于硬件问题,传感器噪声和本地化问题,生成和使用映射在受控的办公环境中的小规模上解决。通过查看虚拟代理商,我们可以对身体代理面临的问题并侧重于如何表示和构建日益大,复杂的环境的地图。查看动态和人口稠密的环境意味着代理面临着逼真的设置,其中对象移动,布局更改,并且代理能够观察该区域中其他头像的移动。虚拟世界中的本地化由服务器提供。

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