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Prototyping on site Virtual Museums: the case study of the co-design approach to the Palatine hill in Rome (Barberini Vineyard) exhibition

机译:现场虚拟博物馆的原型设计:罗马帕拉图山共同设计方法的案例研究(Barberini Vineyard)展览会

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In 2016, during the preparation of a rock musical in Rome about the life of the Roman emperor Nero, CNR ITABC became involved in the proposal of a Virtual Museum dedicated to an area of the Palatine hill (the so-called Barberini Vineyard), facing the Colosseum, where the stage of the show should have been temporarily built. The paper presents a methodology that has been tested for the creation of the Virtual Museum of the Palatine, and identifies useful tools that could support the creation of virtual museums and how such museums could be located in a physical space and within a real collection. While planning and testing, we have demonstrated the usefulness of immersive reality as a way to prototype "on site virtual museums" and to solve common issues that emerge in the design and production of such installations.
机译:2016年,在编写罗马的摇滚音乐剧中罗马皇帝Nero的生活期间,CNR Itabc成为一个致力于帕拉特山(所谓的Barberini Vineyard)的虚拟博物馆的提议,面向斗兽场应该暂时建造展示阶段。本文提出了一种方法,该方法已经测试了帕拉图的虚拟博物馆,并确定了可以支持虚拟博物馆的创建以及这些博物馆可以位于物理空间和真正的收藏中的有用工具。在规划和测试的同时,我们已经证明了沉浸式现实的有用性作为“现场虚拟博物馆”原型的一种方式,并解决了这些装置的设计和生产中出现的常见问题。

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