【24h】

Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling

机译:增强游戏王!以纸牌游戏作为具有说服力的跨媒体讲故事

获取原文

摘要

In this paper, we present Augmented Trading Card Game that enhances remote trading card game play with virtual characters used in the fictional stories of popular animations and games. We show our observations about the way players use the system, realizing the game, and what their feelings and impressions about the game are. We believe the obtained results would be useful to consider how to use empathetic virtual characters and the fictional story that the characters are used in, in the real world activities for future information services. We also discuss how our approach can be extended to design a new type of transmedia storytelling by considering Augmented Trading Card Game as one form of transmedia storytelling. From the experiences we propose a framework for designing transmedia story telling aiming to change people's attitude and behavior named persuasive transmedia storytelling. The framework called value-based design framework is a first step to design persuasive transmedia storytelling.
机译:在本文中,我们介绍了增强交易纸牌游戏,该游戏使用流行动画和游戏的虚构故事中使用的虚拟角色增强了远程交易纸牌游戏的玩法。我们将展示有关玩家使用系统,实现游戏的方式以及他们对游戏的感受和印象的观察结果。我们相信所获得的结果将有助于考虑在未来的信息服务的现实世界活动中如何使用善解人意的虚拟人物和人物所使用的虚构故事。我们还将讨论如何通过将增强交易卡游戏视为一种形式的跨媒体讲故事来扩展我们的方法以设计一种新型的跨媒体讲故事。从这些经验中,我们提出了一个设计用于说服跨媒体故事讲述的框架,该框架旨在改变人们的态度和行为,称为有说服力的跨媒体故事讲述。该框架称为基于价值的设计框架,是设计具有说服力的跨媒体讲故事的第一步。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号