graphics processing units; image texture; rendering (computer graphics); stereo image processing; 3D adoption; 3D intensity adjustment; GPU-based solution; auto-stereoscopic displays; autostereoscopic systems; bandwidth optimization; heterogeneous network; multiview content generation; multiview display; network capabilities; picture quality; user request; Bandwidth; Graphics processing units; Interpolation; Real-time systems; Rendering (computer graphics); Stereo image processing; Three-dimensional displays; autostereoscopic; depth based image rendering; multi-view; sub pixel shuffling;
机译:多视图,免眼镜3D显示器的设计,制作和表征
机译:无眼镜3D显示的高效多视图输入数据格式
机译:深度和3D串扰对多视图3D显示器中的模糊的影响
机译:在多视图显示屏上朝着自由的视点和3D强度调整
机译:使用体积配准和几何水平集分割的3D多视图徒手超声重建系统。
机译:用于稀疏2D扫描平面的多视图重建的3D徒手超声系统
机译:用于立体显示的自由观点3D多视图视频的转换