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Measuring the Effect of First Encounter with Source Code Entry for Instruction Set Architectures Using Touchscreen Devices: Evaluation of Usability Components

机译:使用触摸屏设备测量带有指令集体系结构的源代码输入的首次遭遇的效果:可用性组件的评估

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In this paper we address the possibility of writing program code for instruction set architectures using the touchscreen as the input device. Instruction set architecture is the common name for a collection of resources computer engineers use when developing code at the hardware level. One of the most important subsets among these resources are instructions which programmers use to create algorithms. Students enrolled in computer engineering curricula are trained to develop such solutions, using standard personal computers equipped with keyboard and mouse, thus providing them with a high level usability working environment. As technology progress has enabled the introduction of mobile platforms in the educational process, touchscreen based m-learning becomes a viable tool. To that end, in our previous research we developed a specific keyboard VMK that supports entry of assembly language code, which is based on mnemonic keys, with the aim to achieve a better efficiency of assembly coding. In the present paper we present the outcome of an improved empirical research targeting the comparison of VMK and the standard QWERTY keyboard. The results thus obtained show improved results of key usability attributes of efficiency and subjective satisfaction.
机译:在本文中,我们解决了使用触摸屏作为输入设备为指令集体系结构编写程序代码的可能性。指令集体系结构是计算机工程师在硬件级别开发代码时使用的资源集合的通用名称。这些资源中最重要的子集之一是程序员用来创建算法的指令。参加计算机工程课程的学生将受到培训,以使用配备有键盘和鼠标的标准个人计算机来开发此类解决方案,从而为他们提供高水平的可用性工作环境。随着技术的进步,在教育过程中引入了移动平台,基于触摸屏的移动学习成为一种可行的工具。为此,在我们以前的研究中,我们开发了一种特定的键盘VMK,它支持基于助记键的汇编语言代码的输入,目的是提高汇编代码的效率。在本文中,我们介绍了针对VMK和标准QWERTY键盘的比较而进行的改进的经验研究的结果。如此获得的结果显示了效率和主观满意度的关键可用性属性的改进结果。

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