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Videogaming Interaction for Mental Model Construction in Learners Who Are Blind

机译:盲人学习者心理模型构建中的视频游戏交互

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The purpose of this work is to present the design, development and evaluation of a videogame that allows users who are blind to gradually build up a mental model based on references between different points on a Cartesian plane, in a way that is both didactic and entertaining. Two prototypes were ite-ratively created, and were subjected to usability evaluations by the end users, who used the videogame in the context of a set of defined tasks. This allowed researchers to adjust, improve and validate various aspects of the interfaces that had been designed and implemented. In addition, the cognitive impact of the game on blind learners was evaluated, based on the use of the final version of the videogame, and leading to revealing results regarding the proposed objectives.
机译:这项工作的目的是介绍一种视频游戏的设计,开发和评估,该视频游戏允许盲人用户基于笛卡尔平面上不同点之间的参考逐渐建立一种心理模型,这种方式既具有启发性又具有娱乐性。 。迭代创建了两个原型,并由最终用户进行可用性评估,最终用户在一组定义的任务中使用了视频游戏。这使研究人员可以调整,改进和验证已设计和实现的接口的各个方面。此外,基于视频游戏最终版本的使用,评估了游戏对盲人学习者的认知影响,并得出了有关拟议目标的结果。

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