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A principled evaluation for a principled idea garden

机译:有原则的想法花园的有原则的评估

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Many systems are designed to help novices who want to learn programming, but few support those who are not interested in learning (more) programming. This paper targets the subset of end-user programmers (EUPs) in this category. We present a set of principles on how to help EUPs like this learn just a little when they need to overcome a barrier. We then instantiate the principles in a prototype and empirically investigate the principles in two studies: a formative think-aloud study and a pair of summer camps attended by 42 teens. Among the surprising results were the complementary roles of implicitly actionable hints versus explicitly actionable hints, and the importance of both context-free and context-sensitive availability. Under these principles, the camp participants required significantly less in-person help than in a previous camp to learn the same amount of material in the same amount of time.
机译:许多系统旨在帮助想要学习编程的新手,但是很少有系统支持那些对学习(更多)编程不感兴趣的人。本文针对该类别的最终用户程序员(EUP)的子集。我们提出了一系列原则,以帮助如此类的EUP在需要克服障碍时学到一些知识。然后,我们在一个原型中实例化这些原理,并在两项研究中对这些原理进行实证研究:一项形成性思维研究和一对42名青少年参加的夏令营。令人惊讶的结果包括隐式可操作的提示与显式可操作的提示的互补作用,以及无上下文和上下文敏感可用性的重要性。根据这些原则,与以前的训练营相比,训练营的参与者需要的亲身帮助要少得多,以便在相同的时间内学习相同数量的材料。

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