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An Artistic and Curatorial Installation in Virtual Reality: The Development of an Artistic Low-Cost Interface at University

机译:虚拟现实中的艺术和策展装置:大学艺术性低成本界面的发展

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The objective of this study is to report the learning experience and development of a mobile art installation of low-cost immersive virtual reality using technologies for the development of digital games. Through virtual simulation of the use of a common space in the university, the art gallery of the Guignard School of art at UEMG in Brazil. The article describes how the installation was developed as well as how the users interactions challenges have been solved in the virtual environment, since to make the movement of users within the virtual environment possible there were not external interfaces such as joysticks or motion cameras to interact. The development of the installation, which provided greater visibility to the extension project called “Living Room”, is the main reason for the creation of the installation and for elaborating questions on the relationship between virtual exhibition design and interactivity.
机译:这项研究的目的是报告使用数字游戏开发技术的低成本沉浸式虚拟现实的移动艺术装置的学习经验和开发情况。通过对大学中公共空间的使用进行虚拟模拟,巴西UEMG的吉格纳德艺术学院的美术馆。本文介绍了如何开发安装以及如何在虚拟环境中解决用户交互问题,因为要使用户在虚拟环境中移动成为可能,因此无需外部接口(例如操纵杆或运动相机)进行交互。装置的开发为扩展项目“起居室”提供了更大的可视性,这是创建装置并阐述有关虚拟展览设计与交互性之间关系的主要原因。

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