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Head Rotation Data Extraction From Virtual Reality Gameplay Using Non-Individualized HRTFs

机译:使用非个性化HRTF从虚拟现实游戏中提取头部旋转数据

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A game was created to analyze the subject's head rotation to give accurate data about the process of localizing a sound in a 360-degree sphere in a VR gameplay. In this game, the subjects are asked to locate a series of sounds that are randomly placed in a sphere around their heads using generalized HRTFs. The only instruction given to the subjects is that they need to locate the sounds as fast and accurate as possible by looking at where the sound was and then pressing a trigger. To test this tool, 16 subjects were used. It showed that the average time that it took the subjects to locate the sound was 3.7±1.8 seconds. The average error in accuracy was 15.4 degrees. The average time that it took the subjects to start moving their head was 0.2 seconds approximately. The average rotation speed achieved its maximum value at 0.8 seconds and the average speed at this point was approximately 102 degrees per second.
机译:创建了一个游戏,以分析主体的头部旋转,以便在VR游戏玩法中定位360度球体中的声音的过程提供准确的数据。在该游戏中,要求主题定位一系列随机地将随机放置在其头部周围的球体中的声音。给予对象的唯一指令是他们需要通过查看声音所在的位置,然后按下触发器来定位声音尽可能快速准确。要测试此工具,使用16个受试者。它表明,它认为受试者定位声音的平均时间为3.7±1.8秒。精度的平均误差为15.4度。拍摄对象开始移动头部的平均时间约为0.2秒。平均旋转速度在0.8秒时实现其最大值,并且此时的平均速度为每秒大约102度。

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