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Audio Localization Method for VR Application

机译:VR应用的音频本地化方法

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Audio localization is a crucial component in the Virtual Reality (VR) projects as it contributes to a more realistic VR experience to the users. In this paper, a method to implement localized audio that is synced with user's head movement is discussed. The goal is to process an audio signal real-time to represent three-dimensional soundscape. This paper introduces a mathematical concept, acoustic models, and audio processing that can be applied for general VR audio development. It also provides a detailed overview of an Oculus Rift- MAX/MSP demo.
机译:音频本地化是虚拟现实(VR)项目中的关键组成部分,因为它有助于为用户提供更逼真的VR体验。本文讨论了一种实现与用户头部运动同步的本地化音频的方法。目标是实时处理音频信号以表示三维音景。本文介绍了可用于一般VR音频开发的数学概念,声学模型和音频处理。它还提供了Oculus Rift-MAX / MSP演示的详细概述。

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