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Applying Working Memory Theory to Redesign a Mobile Application User Interface: Take a Handicraft Self-learning Page as an Example

机译:应用工作记忆理论重新设计移动应用程序用户界面:以手工艺品自学页面为例

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This paper studies the issue of applying working memory theory to redesign a mobile application information construction to improve the information delivery for the novices who have less design literature. The aim is to gain a graphic and words information design method and rules for handicraft self-learning page on mobile context. With the rapid development of China's creative industry and motivation of a series of policies, a mass of novices rush into creative products design fields. They participate in competitions and exhibitions, but most of them lack basic knowledge and skills. Mobile application is considered a useful tool to help them begin. This research takes a handicraft self-learning page of a mobile application prototype as an example, which is included two kinds of visual information: graphics and words. By explicating the relationship between working memory theory and user interface information design, stating the importance of using this theory, this research indicates that using working memory theory in user interface design has been aware of an everyday tool which designers can motivate the information delivery effectively and increase work performance. By using two main characters of working memory, limited capacity and volatile in mobile context, the research summarize principles for reconstruct the page wireframe and typography, redesign fronts, color and graphics. In the examination stage, researchers propose a hypothesis, comparing with the original page, participants' handicraft process recognition and learning transfer had improved, time-costing of remembering the full page had reduced. A behavior experiment is used to verify the theory which raised in this research. 49 college students take part in this study as volunteers. Their ages vary from 18 to 23 with a mean age of 20.1 + 1.5 years. All of them have no experiences in doing handicraft. At the beginning of the experiment, a page of the mobile application is displayed to the volunteers who are required to remember the main processing steps of the handicraft which listed on the page. After a brevity rest, a redesigned page is shown to the volunteers which the same demands are required. Two factorials are measured in this experiment: (1) times of fully remembered processing steps which instructed on the application page;(2) how many steps could be recalled by volunteers after the fixed time. Those two factorials would be measured twice: one is after the original page displayed another one is after the redesigned page showed. These factorials could reveal that the effects of information delivering with one page of the mobile application, how much information could be delivered by a single page of the mobile application. The differences between the two measures would suggest that the effects of information transferring whether be improved after the page redesigning by using working memory theory. The results of this research suggest that both the total time of fully remembered steps and the steps could recall by volunteers after a fixed time have significant improvement after the redesigning. According to these results, we draw the conclusion that the mobile application page redesigning with the help of working memory theory could improve the recall of handicraft process obviously.
机译:本文研究了应用工作记忆理论来重新设计移动应用信息建设的问题,以改善具有更少设计文献的新手的信息交付。目的是在移动上下文上获得图形和单词信息设计方法和规则,用于移动上下文的手工艺自学习页面。随着中国创造性行业的快速发展和一系列政策的动机,大量的新手涌入创意产品设计领域。他们参加比赛和展览,但大多数人都缺乏基本的知识和技能。移动应用程序被认为是帮助他们开始的有用工具。本研究采用移动应用程序原型的手工艺自学习页面作为示例,其中包括两种视觉信息:图形和单词。通过阐述工作记忆理论和用户界面信息设计之间的关系,说明使用该理论的重要性,这项研究表明,在用户界面设计中使用工作记忆理论已经了解了设计人员可以有效地提供信息交付的日常工具增加工作表现。通过使用工作内存的两个主角,移动环境中的有限容量和易失性,研究总结了重建Page线框和排版的原则,重新设计前面,颜色和图形。在审查阶段,研究人员提出了一个假设,与原始页面相比,参与者的手艺过程识别和学习转移有所改善,记住整页的时间成本降低。行为实验用于验证本研究中提出的理论。 49名大学生作为志愿者参加这项研究。他们的年龄从18比23之间变化,平均年龄为20.1 + 1.5岁。所有这些都没有经历手工艺品。在实验开始时,移动应用程序的页面将显示给志愿者,他们需要记住页面上列出的手工艺的主要处理步骤。在简洁的休息之后,将显示一个重新设计的页面向志愿者所需的志愿者。在该实验中测量了两个因子:(1)完全记住处理步骤的次数,该处理步骤指示在申请页面上;(2)在固定时间后志愿者可以调用多少步骤。这两种阶乘测量了两次:一个是在重新设计的页面显示之后显示另一页后的原始页面。这些因子可以揭示信息提供通过移动应用程序的一页提供信息的影响,可以通过移动应用程序的单个页面提供多少信息。两种措施之间的差异建议,通过使用工作记忆理论在页面重新设计后,传输信息传输的影响。该研究的结果表明,完全记住的步骤的总时间和步骤都可以在重新设计后固定时间后的志愿者回忆起志愿者。根据这些结果,我们得出了在工作记忆理论的帮助下重新设计的移动应用程序的结论可以显然可以改善手工艺过程的召回。

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