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Audio Application Programming Interface for Mixed Reality

机译:混合现实的音频应用程序编程接口

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In mixed reality (MR) applications, digital audio objects are rendered via an acoustically transparent playback system to blend with the physical surroundings of the listener. This requires a binaural simulation process that perceptually matches the reverberation properties of the local environment, so that virtual sounds are not distinguishable from real sounds emitted around the listener. In this paper, we propose an acoustic scene programming model that allows pre-authoring the behaviours and trajectories of a set of sound sources in a MR audio experience, while deferring to rendering time the specification of the reverberation properties of the enclosing room.
机译:在混合现实(MR)应用程序中,数字音频对象是通过透声播放系统呈现的,与听众的周围环境融为一体。这需要双耳模拟过程,该过程在听觉上与本地环境的混响特性相匹配,因此虚拟声音无法与收听者周围发出的真实声音区分开。在本文中,我们提出了一种声学场景编程模型,该模型允许在MR音频体验中预先编写一组声源的行为和轨迹,同时推迟渲染封闭房间的混响特性的时间。

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