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Digital Gaming by Older Adults: Can It Enhance Social Connectedness?

机译:老年人数字游戏:它可以增强社交联系吗?

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It has been well established that social engagement is an important component of positive aging, yet little is known about whether and in what forms digital games can provide social benefits. This paper addresses this issue by discussing research we have conducted during the past four years. The research question addressed in this paper is: Can playing digital games provide social benefits to older adults? To address this question, we provide overviews of four of our research studies that have investigated the social aspects of playing digital games. These are: (1) a face-to-face survey of 463 older adults in Canada who play digital games; (2) an eight-week Wii Bowling tournament involving 73 older adults from 14 long-term care facilities; (3) a four-week Bingo 'frame game' study involving 50 older adults in long-term care facilities; and (4) an online survey of 176 older adults who play the Internet game entitled World of Warcraft. The findings of these four research studies are encouraging as we found social benefits in each study. Although many older adults play digital games, a minority play games with others. These findings suggest that promotion and education would be helpful to encourage and support older adults to play digital games with others to gain the social benefits.
机译:众所周知,社会参与是积极老龄化的重要组成部分,但对于数字游戏能否以及以何种形式提供社会利益知之甚少。本文通过讨论我们在过去四年中进行的研究来解决这个问题。本文研究的研究问题是:玩数字游戏能否为老年人提供社会福利?为了解决这个问题,我们概述了我们的四项研究,这些研究调查了玩数字游戏的社会方面。它们是:(1)对加拿大463个玩数字游戏的老年人进行的面对面调查; (2)为期八周的Wii保龄球比赛,涉及来自14个长期护理机构的73位老年人; (3)一项为期4周的宾果游戏“框架游戏”研究,涉及50名长期护理机构中的老年人; (4)对176个玩互联网游戏《魔兽世界》的老年人的在线调查。这四项研究的结果令人鼓舞,因为我们在每项研究中都发现了社会效益。尽管许多老年人玩数字游戏,但少数人则与其他人玩游戏。这些发现表明,晋升和教育将有助于鼓励和支持老年人与他人一起玩数字游戏以获得社会利益。

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