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A Feasibility Study on the Application of Virtual Reality Technology for the Rehabilitation of Upper Limbs After Stroke

机译:虚拟现实技术在中风后上肢康复中的可行性研究

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The purpose of this study was to explore the clinical feasibility of virtual reality (VR) for the rehabilitation of upper limbs of stroke. In this study, it was found and suggested that future research should focus on the content design and application of VR rehabilitation games. While using VR to increase the interestingness of rehabilitation, one can also integrate VR and other technologies to achieve complementary benefits. In addition, in terms of the design of VR rehabilitation games, it was suggested that VR rehabilitation game researchers investigate the needs of the target users and design VR games that meet the needs of the target users in future work. Finally, this study demonstrates the clinical feasibility of applying VR technology for the rehabilitation of upper limbs after stroke, as well as highlights the aspects that still need to be addressed by researchers. These aspects are important targets of designing a VR system suitable for stroke upper limb rehabilitation.
机译:这项研究的目的是探讨虚拟现实(VR)在中风上肢康复中的临床可行性。在这项研究中,发现并建议未来的研究应侧重于VR康复游戏的内容设计和应用。在使用VR来增加康复的乐趣的同时,还可以将VR和其他技术集成在一起以获得互补的好处。此外,在VR康复游戏的设计方面,建议VR康复游戏研究人员调查目标用户的需求,并设计出满足目标用户未来工作需求的VR游戏。最后,本研究证明了将VR技术应用于中风后上肢康复的临床可行性,并强调了研究人员仍需解决的方面。这些方面是设计适用于中风上肢康复的VR系统的重要目标。

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