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Design of Vibrotactile Direction Feedbacks on Wrist for Three-Dimensional Spatial Guidance

机译:腕部触觉方向反馈的三维空间制导设计

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A wrist-worn vibrotactile interface was previously studied but was aimed at low-resolution navigation tasks such as driving. The previous design had achieved up to six directions for three-dimensional navigation. We argue that the expressivity of vibrotactile navigation on the wrist has not been fully explored, and we address how three-dimensional direction cues can be packed into a wrist-form tactile interface. We present an 8-tactor cuboid worn in wrist form to generate high-density three-dimensional direction feedback around the wrist. This sparse arrangement of 8 vibrotactors allows up to 26 directions to be presented, when benefitting from phantom illusion. We conducted a study with 36 participants to inform the effective design of the interface regarding two factors: the cuboid shape (e.g., the length along the wrist), by comparing 4-cm, 6-cm, and 8-cm configurations, and the direction feedback, which includes point stimuli and motion stimuli. The results show that 6 cm strikes a balance between form and recognition rate. The direction feedbacks made with motion stimuli (80.2%) are generally more discernible than those made with point stimuli (69.6%).
机译:先前已经研究了腕戴式触觉界面,但该界面旨在用于诸如驾驶之类的低分辨率导航任务。先前的设计已经实现了多达六个方向的三维导航。我们认为尚未充分探讨手腕上的触觉导航的表现力,并且我们探讨了如何将三维方向提示包装到手腕形式的触觉界面中。我们提出了一种以手腕形式佩戴的8针长方体,以在手腕周围产生高密度的三维方向反馈。当受益于幻像幻觉时,这种8个振动作用器的稀疏排列最多可以显示26个方向。我们与36位参与者进行了一项研究,以就两个因素提供有效的界面设计:长方体形状(例如,沿手腕的长度),方法是比较4厘米,6厘米和8厘米的结构,以及方向反馈,包括点刺激和运动刺激。结果表明,6厘米达到了形式和识别率之间的平衡。通常,使用运动刺激(80.2%)做出的方向反馈要比使用点刺激(69.6%)做出的方向反馈更明显。

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