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Designing and Developing a Sandbox-Style Tangible AR for Geoscience Learning

机译:设计和开发用于地球科学学习的沙盒式有形AR

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Considering the potential of sandbox-style tangible augmented reality and its enabling technologies to improve users' engagement, this study intends to design and develop a tangible AR environment for students' geoscience learning in museums. With reference to the basic functionality of a tangible AR, and the possibilities of AR to support meaning making for science learning, this study firstly developed a sandbox-style tangible AR environment to enable basic interactivity. And the school curriculum of geoscience for the local community in Taiwan was then referred in order to develop the instructional plans with the sandbox TAR. Finally, there were four AR learning packages in total completed with expert teachers' review. These four lessons consisted of different infusion of tangible AR elements that allowed learners to search, connect, collect and gen-erate geographical information. A preliminary user testing with 5 college students were conducted to confirm the quality of system instruction and the functionality of the system.
机译:考虑到沙盒式有形增强现实的潜力及其可提高用户参与度的支持技术,本研究旨在设计和开发一种有形的AR环境,供学生在博物馆中进行地球科学学习。考虑到有形AR的基本功能以及AR支持科学学习的意义形成的可能性,本研究首先开发了沙盒式有形AR环境以实现基本的交互性。然后参考了台湾当地社区的地球科学学校课程表,以便使用TAR沙盒制定教学计划。最后,总共有四个AR学习包,并经过专家老师的审查。这四节课由不同的有形AR元素组成,使学习者可以搜索,连接,收集和生成地理信息。对5名大学生进行了初步的用户测试,以确认系统指令的质量和系统的功能。

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