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Museum Immersion Interactive Design: Taking the Children Art Gallery Exhibition as an Example

机译:博物馆沉浸式互动设计:以儿童美术馆展览为例

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Art is the museum's collection, and education is the heart of the museum. The management of the museum is aimed at 3E: "Educate, Entertain, Enrich". In the 1960s, the theory of interaction was put forward. From the 1980s, museum exhibitions began to focus on audience participation. In the face of the challenges of the children's museum in new century, how should new strategies be used to transform resources? It is the subject of contemporary museums. Through cross-disciplinary cooperation in culture, entertainment, education and technology, using storytelling and cutting-edge technology, and adding Ecstatic experience to build a 4E model for future museum operations, that is, using the technology of immersive interactive devices, can better present the new look of the exhibits, generate a new dialogue mode, and highly enhance the joyful experience of the audience in contact with the exhibits. In this study, through in-depth interviews with museum practitioners and expert consultations, the SHE curatorial design model for children's art gallery space are put forward, and they are actually applied to project planning. Then, by observing the museum audience experience, the narrative power of immersive interactive devices and the effects of cutting-edge technology arc verified. Responding to and surpassing the concerns and needs of the parent-child audi-ence of contemporary museums, inherited and followed in museum education.
机译:艺术是博物馆的收藏品,教育是博物馆的核心。博物馆的管理针对3E:“教育,娱乐,充实”。在1960年代,提出了相互作用理论。从1980年代开始,博物馆的展览开始着重于观众的参与。面对新世纪儿童博物馆的挑战,应如何使用新策略来转化资源?这是当代博物馆的主题。通过在文化,娱乐,教育和技术方面的跨学科合作,使用讲故事和尖端技术,并添加狂喜的体验,为未来的博物馆运营建立4E模型,即使用沉浸式互动设备技术,可以更好地展示展品的新外观,产生新的对话模式,并极大地增强了与展品接触的观众的愉悦体验。在这项研究中,通过与博物馆从业人员的深入访谈和专家咨询,提出了针对儿童美术馆空间的SHE策展设计模型,并将其实际应用于项目规划中。然后,通过观察博物馆的观众体验,沉浸式互动设备的叙事能力和尖端技术的效果得到了验证。回应并超越当代博物馆的亲子听众的关注和需求,这些是在博物馆教育中继承并遵循的。

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