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Pilot Cueing for Rotorcraft Shipboard Landings

机译:旋翼飞机舰船着陆的试点提示

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The objective of this paper is to examine how two different cueing designs impact pilot workload for rotorcraft shipboard landings. The study consisted of two phases. The first was an online survey that examined two different 3D conformal cueing styles using video snippets; a traditional 'tunnel in the sky' cueing set, and a unique 'follow the leader' cueing set. The online survey measured pilots' ability to correctly judge the motion of their aircraft in relation to the cue and measured the pilots' opinions about the cue. We used the results from the online survey to refine the visual elements of the cue set for the second phase of the study, Pilot-In-the-Loop (PIL) flight simulator testing. The PIL testing examined the pilots' ability to fly a prescribed approach path to touchdown on the deck of an Arleigh Burke Flight IIA class Destroyer under three different conditions; visual approach during the day with a Heads Up Display (HUD) and Primary Flight Display (PFD), visual approach during the day with HUD, PFD, and Flight Lead Cueing System (FLCS) 3D conformal cueing, and visual approach at night with HUD, PFD, and FLCS 3D conformal cueing. After each condition the pilots rated the cues using the NASA Task Load Index (TLX), System Usability Scale (SUS), and the Deck Interface Pilot Effort Scale (DIPES). We also measured the pilots' control activity using the Dynamic Interface Modeling and Simulation System Product Metric (DIMSS PM) and evaluated their touchdown location, heading, and impact velocity. We found that there was no significant difference in control activity for landing metrics between the day iterations, however, the pilots reported lower workload with the use of the 3D conformal cueing. We also found that the pilots were unable to effectively follow the 3D cueing at night with no external visual references present.
机译:本文的目的是研究两种不同的提示设计如何影响旋翼飞机舰载着陆的飞行员工作量。该研究包括两个阶段。第一项是在线调查,它使用视频片段检查了两种不同的3D保形提示样式;传统的“空中隧道”提示集,以及独特的“跟随领导者”提示集。在线调查测量了飞行员正确判断飞机相对于提示的运动的能力,并测量了飞行员对提示的看法。我们使用在线调查的结果来完善第二阶段研究的提示集的视觉元素,即在机飞行员(PIL)飞行模拟器测试。 PIL测试检查了飞行员在三种不同条件下,是否能够按照规定的进场路径在Arleigh Burke IIA级驱逐舰的甲板上着陆。平视显示器(HUD)和主要飞行显示器(PFD)在白天进行视觉进近,平视显示器(HUD),PFD和飞行线索提示系统(FLCS)3D保形提示在白天进行视觉进近,平视显示器在夜间进行视觉进近,PFD和FLCS 3D保形提示。在每种情况下,飞行员都会使用NASA任务负荷指数(TLX),系统可用性量表(SUS)和甲板界面飞行员努力量表(DIPES)对提示进行评分。我们还使用动态界面建模和仿真系统产品指标(DIMSS PM)来测量飞行员的控制活动,并评估他们的着陆位置,航向和撞击速度。我们发现,在一天的迭代之间,着陆指标的控制活动没有显着差异,但是,飞行员报告称,使用3D保形提示可以减少工作量。我们还发现,在没有外部视觉参考的情况下,飞行员无法在夜间有效地跟踪3D提示。

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