首页> 外文会议>International Conference on Computer Science and Electronics Engineering >A Fast Collision Detection Algorithm Based on Distance Calculations between NURBS Surfaces
【24h】

A Fast Collision Detection Algorithm Based on Distance Calculations between NURBS Surfaces

机译:一种快速碰撞检测算法基于NURBS曲面距离计算的快速碰撞检测算法

获取原文

摘要

Collision detection is one of the major issues of virtual reality, including calculating the distance between two objects in space. In this paper, the proposed method based upon the technique of splitting the NURBS surfaces. Firstly, through the interpreting factor to adaptive subdivision surface, and then gradually subdivision surface for the control points with increment algorithm surrounded by constructing a convex hull, based on the distance between the convex hull the GJK algorithm instead of the bounding box algorithm, improve the speed of the algorithm. Through the experiments indicate that the algorithm efficiency has improved a lot, more content to complex interactive virtual system in real-time.
机译:碰撞检测是虚拟现实的主要问题之一,包括计算空间中两个对象之间的距离。 本文基于拆分NURBS表面的技术的提出方法。 首先,通过对自适应细分表面的解释因素,然后通过构造凸壳的距离构造凸壳的增量算法逐渐细分表面,基于凸壳的GJK算法而不是边界框算法,改善 算法的速度。 通过实验表明,实际算法效率已经提高了很多,更具内容对复杂的交互虚拟系统的实时。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号