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Defeat of High Velocity Projectiles by a Novel Spaced Armor System

机译:通过新型间隔盔甲系统击败高速射弹

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Development and testing of a novel armor system that defeats high-velocity projectiles and penetrators is described, from a phenomenological perspective. The process is covered where fundamental principles of shock mechanics and high fidelity computational physics (HFCP) simulations are used to create the armor system, from concept to proof testing. This armor development effort started with a "clean sheet," which allowed for the basic ideas of penetration mechanics and advanced simulation to be brought to bear. Particular attention was paid to the nature of the two threats the armor was intended to stop: (1) three .50 caliber armor piercing (AP) projectiles at 850 meters per second, fired one at a time and grouped within a 5 centimeter diameter circle, and (2) an 18.6 gram mild steel projectile at 2,500 meters per second. The impact response of each threat is fundamentally different, and thus requires different mechanisms to defeat. Primary constraints on the armor system were minimal cost, no ceramic components, and minimal weight. There was freedom to make the system relatively thick, which allowed for the use of spaced components to progressively defeat each threat. Simulation was applied to determine geometries and materials that break up and yaw the AP threat, while maintaining multi-hit robustness. Simulation was also used to adapt the design to produce shattering shock pressures in the higher velocity mild steel, and then arrest of the resulting debris cloud. Simulations were performed using an in-house developed Lagrangian hydrocode having smooth particle hydrodynamic (SPH) capabilities. Outlined items include the material and failure models used, benefits of Lagrange-to-SPH conversion, and advantages of massive parallel processing capabilities which enabled the HFCP simulations. Also outlined is a design process that relies on the simulation capability to achieve minimal prototyping and testing. Results from proof tests are shown. Comparisons are made to show that simulations match well with the test data.
机译:从现象学的角度描述了击败高速射弹和穿透器的新型装甲系统的开发和测试。该过程被涵盖了冲击力学和高保真计算物理学(HFCP)模拟的基本原理用于创建装甲系统,从概念到证明测试。这种盔甲的发展努力从“清洁纸”开始,这允许渗透力学和先进模拟的基本思想承担。特别注意盔甲旨在停止的两种威胁的性质:(1)三.50口径盔甲刺穿(AP)射弹,每秒850米,一次射出一个,并在5厘米直径的圆内进行分组(2)每秒2,500米的18.6克温和的钢射弹。每个威胁的影响响应从根本上不同,因此需要不同的机制失败。装甲系统上的主要约束是最小的成本,没有陶瓷部件和最小的重量。有自由使系统相对较厚,这允许使用间隔组件来逐步击败每种威胁。仿真被应用于确定分手和偏移AP威胁的几何形状和材料,同时保持多击鲁棒性。仿真还用于调整设计,以在更高的速度温和钢中产生破碎的震动压力,然后阻止所得的碎片云。使用内部开发的Lagrangian Sodrocode进行模拟,具有光滑的粒子流体动力学(SPH)能力。概述的项目包括使用的材料和故障模型,Lagrange-to-SPH转换的优势,以及强大的并行处理功能的优势,使HFCP模拟能够实现。还概述了一个设计过程,依赖于实现最小原型和测试的模拟能力。显示了证明测试的结果。进行比较,以表明模拟与测试数据相匹配。

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