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Improvement of the Voxel Density of Three-Dimensional Image Display by Spatially Multiplexing Fluxes in Light-Ray-Flux Reproduction Method

机译:通过光射线通量再现方法的空间复用助焊剂通过空间复用助熔剂改进三维图像显示的体素密度

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We report on an improvement of the voxel density of three-dimensional (3D) image display by spatially multiplexing fluxes in light-ray-flux reproduction method. In the basic light-ray-flux reproduction method, a color filter is projected by the use of an array of white-color point light sources in order to artificially generate a group of light rays corresponding to light scattered from an object, to thereby generate a 3D image. In the developed system, we used liquid crystal display (LCD) and pinhole array instead of color filter and white-color point light source array. The principle of this modified system is the same as the basic system. The light-ray fluxes are spatially multiplexed by rapidly changing the position of the pinholes. The 2D filter images displayed by the LCD are changed in synchronized with the position changes of the pinholes. In the experiment, position changes of the pinholes are realized by mechanically vibrating a slit mask array, which covers the pinhole array. We confirmed that the voxel density was improved to twice without the degradation of the viewing angle and the depth of the reconstructed 3D image.
机译:我们通过光射线通量再现方法中的空间复用助熔剂报告了三维(3D)图像显示的体素密度的提高。在基本光射线通量再现方法中,通过使用一系列白色点光源来投射滤色器,以便人工生成与从物体散射的光相对应的一组光线,从而产生3d图像。在开发系统中,我们使用液晶显示器(LCD)和针孔阵列而不是滤色器和白色点光源阵列。该修改系统的原理与基本系统相同。通过快速改变针孔的位置,光射线通量在空间上复用。由LCD显示的2D滤波器图像与针孔的位置变化同步。在实验中,通过机械振动的狭缝掩模阵列来实现针孔的位置变化,该缝隙阵列覆盖针孔阵列。我们证实,Voxel密度改善到两次,而不会降低视角和重建的3D图像的深度。

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