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Designing for Change: Engineering Adaptable and Adaptive User Interaction by Focusing on User Goals

机译:改变设计:通过专注于用户目标,工程适应性和自适应用户交互

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In the human-computer interaction area, research work in end-user programming, end-user development, and user or system-driven adaptation of interactive systems has attempted to cope with variations in users' intents, context changes and evolutions. In the field of requirements engineering, research that addresses similar issues has been called variability analysis. Most work in variability analysis, however, focuses on prioritizing one or few possible solutions to be implemented in the final product, whereas in human-computer interaction many researchers advocate that we should strive to enable users to adjust and adapt the product as needed. This paper presents an approach to bring the results obtained in requirements engineering to inform the choice of interaction design solutions to cope with variability.
机译:在人机互动区域中,在最终用户编程,最终用户开发和用户或系统驱动的交互式系统的研究工作已经尝试应对用户意图的变化,上下文变化和演变。在需求工程领域,解决类似问题的研究已被称为可变性分析。然而,大多数可变性分析的工作侧重于优先考虑在最终产品中实施的一个或多个可能的解决方案,而在人机互动中,许多研究人员倡导我们应该努力使用户能够根据需要调整和调整产品。本文介绍了一种在需求工程中获得的结果,以便为应对可变性的互动设计解决方案提供信息。

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