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The use of streaming audio in VRML environments

机译:在VRML环境中使用流音频

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VRML is one of the most popular languages for building virtual worlds, but it lacks the support for reception of streaming data. In our work this functionality was added by embedding a small Java application into the virtual environment. The application controls the transmission of streaming content (audio or video) from the content provider into the virtual world real-time communication between current visitors of the same VRML environment and numerous other streaming operations. To verify our ideas, a VIRACO system was implemented. It shows that the proposed solution meets the requirements and can be used to enhance the arbitrary VRML environments.
机译:VRML是建立虚拟世界的最流行的语言之一,但它缺乏接收流数据的支持。在我们的工作中,通过将小型java应用程序嵌入虚拟环境来添加此功能。应用程序控制从内容提供商的流媒体内容(音频或视频)传输到相同VRML环境的当前访问者之间的虚拟世界实时通信以及许多其他流操作之间的虚拟世界实时通信。为了验证我们的想法,实施了一个Viraco系统。它表明,所提出的解决方案符合要求,可用于增强任意VRML环境。

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