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Tree Exploration with an Oracle

机译:树探索与甲骨文

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We study the amount of knowledge about the network that is required in order to efficiently solve a task concerning this network. The impact of available information on the efficiency of solving network problems, such as communication or exploration, has been investigated before but assumptions concerned availability of particular items of information about the network, such as the size, the diameter, or a map of the network. In contrast, our approach is quantitative: we investigate the minimum number of bits of information (minimum oracle size) that has to be given to an algorithm in order to perform a task with given efficiency. We illustrate this quantitative approach to available knowledge by the task of tree exploration. A mobile entity (robot) has to traverse all edges of an unknown tree, using as few edge traversals as possible. The quality of an exploration algorithm A is measured by its competitive ratio, i.e., by comparing its cost (number of edge traversals) to the length of the shortest path containing all edges of the tree. Depth-First-Search has competitive ratio 2 and, in the absence of any information about the tree, no algorithm can beat this value. We determine the minimum number of bits of information that has to be given to an exploration algorithm in order to achieve competitive ratio strictly smaller than 2. Our main result establishes an exact threshold oracle size that turns out to be roughly log log D, where D is the diameter of the tree. More precisely, for any constant c, we construct an exploration algorithm with competitive ratio smaller than 2, using an oracle of size at most log log D — c, and we show that every algorithm using an oracle of size log log D — g(D), for any function g unbounded from above, has competitive ratio at least 2.
机译:我们研究有关有效解决此网络的任务所需的网络所需的知识量。有关可用信息关于解决网络问题的效率的影响,例如沟通或探索,例如假设有关网络的特定信息项的假设,例如网络的大小,直径或地图。相比之下,我们的方法是定量的:我们调查必须给予算法的最小信息(最小Oracle大小),以便以给定效率执行任务。我们通过树勘探任务说明了这种定量方法。移动实体(机器人)必须使用尽可能少的边缘遍历,遍历未知树的所有边缘。勘探算法A的质量通过其竞争比率来测量,即,通过将其成本(边缘遍历的数量)与树的所有边缘的最短路径的长度进行比较。深度优先搜索具有竞争力的比率2,并且在没有关于树的任何信息的情况下,没有算法可以击败此值。我们确定的信息比特的最小数量,其具有要提供给一个探索算法,以实现严格小于2。我们的主要结果建立一个精确的阈值预言大小原来是大致登录日志d,其中d竞争比是树的直径。更确切地说,对于任何常数C,我们使用大多数日志日志D-C的尺寸的Oracle构建具有小于2的竞争比例的探索算法,我们显示了每个算法使用大小的尺寸日志日志D - G( d),对于从上方无界的任何功能G,具有至少2的竞争比率。

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