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An Effective Presentation Method to 3-Dimensional Computer Graphics Animation and Computer Graphics Education by Using Adding Character Informations

机译:使用添加字符信息对三维计算机图形动画和计算机图形教育的有效演示方法

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Many of educational materials used in the 3-dimensional computer graphics(3DCG) education are designed to explain three-dimensional graphics using description and two-dimensional projected figures. With two-dimensional projected figures however, it is not possible to move eye view with interactive manner as necessary. It is considered that 3DCG animation is best suited as the materials used in 3DCG education. With 3DCG animation, users can then obtain information. However, intuitive information obtained visually are different depending on individuals and this may cause a misunderstanding. In order to use 3DCG animation as useful educational contents, certain information should be simplified for the sake of reduction of recognition burden by the user. Information thus reduced should be supplemented by other transmission means. In this study, the authors proposed character information to be used as the alternative information transmission means. Then educational contents are constructed to be used in 3DCG education. These educational contents are realized by real-time 3D programming using OpenGL. The story can be stopped temporarily on any screen by user manipulation while viewing the animation. Following this, 3DCG technology used is commentated by the character information. This allows the user to learn 3DCG through correspondence of character information to actual OpenGL technology.
机译:三维计算机图形(3DCG)教育中使用的许多教育材料旨在使用描述和二维预计图来解释三维图形。然而,通过二维投影图,不可能根据需要以交互式方式移动眼睛视图。认为3DCG动画最适合作为3DCG教育中使用的材料。使用3DCG动画,用户可以获取信息。然而,视觉上获得的直观信息取决于个人不同,这可能导致误解。为了使用3DCG动画作为有用的教育内容,为了减少用户的识别负担,应简化某些信息。因此减少的信息应由其他传输装置补充。在本研究中,作者提出了用作替代信息传输装置的字符信息。然后构建教育内容将用于3DCG教育。通过使用OpenGL的实时3D编程来实现这些教育内容。通过用户操作在查看动画时可以在任何屏幕上暂时停止故事。在此之后,字符信息评估了使用的3DCG技术。这允许用户通过对应于实际OpenGL技术的字符信息的对应关系来学习3DCG。

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