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Strifeshadow Fantasy: a massive multi-player online game

机译:纷争阴影幻想:大量多人在线游戏

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Strifeshadow Fantasy (SSF) is a massive, multi-player, online, role-playing game. Players of this game, acting as avatars, search for ancient signs, and their goals are to defeat the god of destruction. Players can adventure in the game alone or co-operate with others through the chat box. SSF is available for free and there are currently more than 10,000 registered users. We highlight the overall software architecture of SSF, which is based on a simple server-client model and HTTP. We also describe, in detail, two problems encountered in the course of designing SSF and the solutions to them. The first one is a local state consistency problem, which is to ensure that each client participating in the game eventually receives all the state updates, once and only once. The second one is a connection jamming problem that is a result of using nonpersistent HTTP connections for communication between the game server and clients.
机译:Strifeshadow Fantasy(SSF)是一种巨大的,多人,在线,角色播放游戏。这场比赛的球员,作为头像,寻找古代迹象,他们的目标是击败破坏之神。玩家可以独自在游戏中冒险或通过聊天框与他人合作。 SSF免费提供,目前有超过10,000名注册用户。我们突出显示SSF的整体软件架构,它基于简单的服务器 - 客户端模型和HTTP。我们还详细描述了设计SSF和解决方案的过程中遇到的两个问题。第一个是一个地方的一个地方一致性问题,即确保参与游戏的每个客户端最终收到所有状态更新,一次且只有一次。第二个是一个连接干扰问题,它是在游戏服务器和客户端之间使用非持有HTTP连接的结果。

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