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Generating Instructions at Different Levels of Abstraction

机译:在不同级别的抽象中生成指令

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When generating technical instructions, it is often convenient to describe complex objects in the world at different levels of abstraction. A novice user might need an object explained piece by piece, while for an expert, talking about the complex object (e. g. a wall or railing) directly may be more succinct and efficient. We show how to generate building instructions at different levels of abstraction in Minecraft. We introduce the use of hierarchical planning to this end, a method from AI planning which can capture the structure of complex objects neatly. A crowdsourcing evaluation shows that the choice of abstraction level matters to users, and that an abstraction strategy which balances low-level and high-level object descriptions compares favorably to ones which don't.
机译:在生成技术指令时,通常方便地描述世界上的复杂对象在不同的抽象层面。 新手用户可能需要一个物体逐一解释,而专家谈论复杂对象(例如墙或栏杆)直接可能更加简洁和有效。 我们展示了如何在MINECRAFT中生成不同级别抽象的建筑说明。 我们介绍了分层规划到此目的,从AI规划中介绍了一种方法,它可以整齐地捕获复杂物体的结构。 众群评估表明,对用户的抽象级别的选择,以及余额低级和高级对象描述的抽象策略是有利的,对那些没有。

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