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Automatic Generation of Bas-reliefs from 3D Shapes

机译:自动生成3D形状的浅浮雕

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摘要

In this paper, we introduce and study a new problem of converting a given 3D shape (or a 2.5D range data) into a bas-relief. The problem can be considered as a geometry counterpart of the HDR image compression problem widely studied in computer graphics. In our approach to the shape bas-reliefing problem, we combine the concepts of mesh saliency, shape exaggerating, and discrete differential coordinates. The final bas-relief has a small width, preserves salient features of the original 3D shape, and, therefore, can be used for shape decorating purposes.
机译:在本文中,我们介绍并研究将给定3D形状(或2.5D范围数据)转换为浅浮雕的新问题。问题可以被认为是计算机图形中广泛研究的HDR图像压缩问题的几何对应物。在我们对浅浮雕问题的态度的方法中,我们将网格显着性,夸大的概念结合起来,夸大且离散差分坐标。最终的浅浮雕宽度小,保留了原始3D形状的凸起特征,因此可用于形状装饰目的。

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