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Hexagonal raster for computer graphic

机译:六角形栅格计算机图形

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摘要

This article presents a new approach to representing a pixel in raster graphics. New technologies make this new approach possible. The author discusses issues concerning optic resolution of the human eye. Some technical solutions are proposed, which are currently being worked out and which can radically change the approach to raster picture. At creation process of simulator and virtual reality quality of a picture is of great importance. Hitherto prevailing solutions have many disadvantages. The solution suggested in this paper is based on the so-called H-pixel. Traditional pixel in raster graphics solutions is put into knots of grid plate. The suggested solution is based on a grid with regular hexagon as a main element. The paper includes analysis on how such a shape can help in fidelity of reproduction of set shapes. The algorithms for traditional pixel (Qadric pixel) have been prepared and checked. The presented approach to raster graphics can be used in systems where picture is created, similarly to typography, from a very good raster but in three (RGB) or four (CMYK) colors. Accepting H pixel will result in analysis of all algorithms of picture creation e.g. drawing a segment, circle etc. Such algorithms as raster picture compression or algorithms based on quadruple tree (covering invisible lines) will also need adaptation. Currently it is difficult to state to what extend this solution will be applied in the future but it is so likely and interesting that in the author's opinion it seems worth working on.
机译:本文介绍了表示光栅图形中的像素的新方法。新技术使这种新方法成为可能。作者讨论了有关人眼的视神经分辨问题的问题。提出了一些技术解决方案,目前正在制定,可以从根本上改变光栅图片的方法。在模拟器的创建过程中,图片的虚拟现实质量非常重要。迄今为止普遍存在的解决方案有很多缺点。本文建议的解决方案基于所谓的H型像素。光栅图形解决方案中的传统像素被放入网格板的结。建议的解决方案基于具有常规六边形作为主要元素的网格。本文包括分析这种形状如何有助于在套件的再现的保真度。已经准备并检查了传统像素(Qadric像素)的算法。栅格图形的方法可以在创建图像的系统中使用,类似于排版,从非常好的栅格,但三(RGB)或四种(CMYK)颜色。接受H像素将导致分析图像创建的所有算法。绘制段,圈子等作为基于四重树(覆盖不可见线)的光栅图片压缩或算法的算法也需要自适应。目前,难以陈述这一解决方案将来应用的扩展,但是在作者认为,这似乎值得努力的可能性和有趣。

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