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WorldMirror and WorldBottle: Components for Interaction between Multiple Spaces in a 3D Virtual Environment

机译:WorldMirror和WorldBottle:3D虚拟环境中多个空格之间交互的组件

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This paper proposes a new concept and mechanism for the user and content interaction between multiple spaces in a 3D virtual environment. We introduce two types of visual components; a flat, window-like WorldMirror, and a volumetric WorldBottle. These components embed other spaces inside and render them on their surface, so that users can look into the contents of other spaces from their current working one and choose to enter. They also allow content manipulation in embedded spaces from the current space. Users can move an object from an embedded space to the current working space, or drop an object from the current space into an embedded space. In contrast to conventional approaches, the proposed mechanism enables us not only to define a spatial connection between different spaces, but also to define a functional linkage among components in different spaces.
机译:本文提出了用于3D虚拟环境中的多个空间之间的用户和内容交互的新概念和机制。我们介绍两种类型的视觉组件;平坦的窗口 - 类似的世界范镜和一个体积的Worldbottle。这些组件内部嵌入了其他空格并将它们呈现在其表面上,以便用户可以将其他空格的内容从当前工作中查看其他空格,然后选择进入。它们还允许从当前空间中的嵌入空间中的内容操作。用户可以将对象从嵌入式空间移动到当前工作空间,或将来自当前空间的对象丢弃到嵌入式空间中。与传统方法相比,所提出的机制使我们不仅可以在不同空间之间定义空间连接,而且还可以在不同空间中的组件之间定义功能联系。

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