首页> 外文会议>IEEE International Conference on Computer-Aided Design and Computer Graphics >3D Face Animation Based on Raw Scanned Data of Real Individuals
【24h】

3D Face Animation Based on Raw Scanned Data of Real Individuals

机译:基于真实个人的原始扫描数据的3D面部动画

获取原文

摘要

Despite the enormous progress, face animation is still considered one of the toughest tasks in computer society. In many cases, the facial data come from real human individuals by various 3D coordinate measuring equipments to get more realistic models. The animation irrelevant parts in the scanned data make the automatic face correspondence, which is a key and difficult problem in face animation, even harder. We present a pipeline that can get quite reasonable animation result fully automatically from raw scanned facial meshes. applications of face morphing and expression cloning are demonstrated.
机译:尽管进展巨大,但脸部动画仍然被认为是计算机社会最艰难的任务之一。在许多情况下,面部数据来自各种3D坐标测量设备的真实人体,以获得更现实的模型。扫描数据中的动画无关紧要使自动面对对应,这是脸部动画中的一个关键和困难问题,甚至更难。我们提出了一个管道,可以从原始的扫描面部网格自动获得相当合理的动画结果。表明了面部变形和表达克隆的应用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号