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Transparent Direct3D9 Application-level Parallel Rendering System

机译:透明Direct3D9应用级并行渲染系统

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We present transparent Direct3D9 application-level parallel rendering system named D3DPR. It allows Direct3D9 application to run on graphics cluster with no modification. Graphics cluster can be classified as two types of logical node, i.e. resource distributing node (D-Node) and resource rendering node (R-Node) by D3DPR. Among them, D-Node is responsible for converting Direct3D9 application to four kinds of rendering resource including command stream, vertex stream, index stream and texture stream. R-Node is responsible for reconstructing Direct3D9 interface rendering command based on the description information and resource data of received rendering resource. Each R-Node reserves entire rendering resource and distributes rendering task by computing the projective screen region of multi-stream based scene data bounding box. Experimental results have demonstrated that D3DPR parallel rendering system can not only achieve high-resolution tiled display but also promote rendering performance for Direct3D9 application running on graphics cluster.
机译:我们呈现名为D3DPR的透明Direct3D9应用程序级并行渲染系统。它允许Direct3D9应用程序在图形集群上运行,没有修改。图形群集可以被分类为两种类型的逻辑节点,即D3DPR的资源分发节点(D-Node)和资源呈现节点(R节点)。其中,D-Node负责将Direct3D9应用程序转换为四种渲染资源,包括命令流,顶点流,索引流和纹理流。 R-Node负责基于接收呈现资源的描述信息和资源数据重建Direct3D9接口渲染命令。每个R节点通过计算基于多流的场景数据边界框的投影屏幕区域来保留整个渲染资源和分发呈现任务。实验结果表明,D3DPR并行渲染系统不仅可以实现高分辨率平铺显示器,而且还可以促进在图形集群上运行的Direct3D9应用程序的渲染性能。

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