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Assessment of convalescent brain-damaged patients using a virtual shopping test with different task difficulties

机译:使用不同任务困难的虚拟购物测试评估康复脑损坏患者

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We developed a Virtual Shopping Test for realistic cognitive assessment using virtual reality technology. The objective of this study was to investigate differences in task performance, brain activation, and subjective assessments in relation to the task difficulty level. Subjects were asked to buy two specific items in Task 1, four items in Task 2, and six items in Task 3 at a virtual mall. The tasks and questionnaires were conducted by convalescent brain-damaged patients and healthy adults. Hemodynamic changes in the prefrontal cortex (PFC) during activation due to the tasks were examined using functional near-infrared spectroscopy. The mean total time was longer for the patients than for the healthy subjects in all tasks. PFC responses in the patients were greater in Task 2 than in Task 1. The patients subjectively evaluated these tasks as more difficult than healthy adults. Although task performance as well as PFC responses were not significantly changed in the healthy adults, they could subjectively evaluate differences between the three task levels, whereas the patients could not, which indicated that patients could not clearly distinguish between differences in the difficulty of the tasks performed. Taken together, the results suggest that the difficulty of the 4-item shopping task may have been sufficient to cause brain activation in the brain-damaged patients.
机译:我们开发了一种使用虚拟现实技术的现实认知评估的虚拟购物测试。本研究的目的是调查任务绩效,大脑激活和主观评估的差异与任务难度水平相关。要求受试者在任务1,任务2中的四个项目中购买两个特定项目,以及虚拟商城的任务3中的六个项目。任务和问卷由康复脑受损患者和健康成人进行。使用功能近红外光谱检查由于任务引起的激活期间前额叶皮质(PFC)的血流动力学变化。患者的平均总时间比所有任务中的健康受试者更长。任务2中患者中的PFC响应比任务更大。患者主观评估这些任务比健康成人更困难。尽管在健康成年人中没有显着改变任务表现以及PFC响应,但它们可以主观地评估三个任务水平之间的差异,而患者不能明确,这表明患者无法清楚地区分任务难度的差异表演。在一起,结果表明,4项购物任务的难度可能足以导致脑受损患者的脑激活。

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