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Font rendering on a GPU-based raster image processor

机译:基于GPU的光栅图像处理器的字体渲染

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摘要

Historically, in the 35 years of digital printing research, raster image processing has always lagged behind marking engine technology, i.e., we have never been able to deliver rendered digital pages as fast as digital print engines can consume them. This trend has resulted in products based on throttled digital printers or expensive raster image processors (RIP) with hardware acceleration. The current trend in computer software architecture is to leverage graphic processing units (GPU) for computing tasks whenever appropriate. We discuss the issues for rendering fonts on such an architecture and present an implementation.
机译:从历史上看,在35年的数字印刷研究中,光栅图像处理一直滞留在标记引擎技术后面,即,我们从未能够以数字打印发动机消耗它们快速提供渲染的数字页面。这种趋势导致了基于盗贼数字打印机或昂贵的光栅图像处理器(RIP)的产品,具有硬件加速。计算机软件架构的当前趋势是利用图形处理单元(GPU),以便在适当时计算任务。我们讨论在此类架构上呈现字体并呈现实施的问题。

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