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Designing intentional impossible spaces in virtual reality narratives: A case study

机译:在虚拟现实叙述中设计故意不可能的空间:案例研究

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Natural movement and locomotion in Virtual Environments (VE) is constrained by the user's immediate physical space. To overcome this obstacle, researchers have established the use of impossible spaces. This work illustrates how impossible spaces can be utilized to enhance the aesthetics of, and presence within, an interactive narrative. This is done by creating impossible spaces with a narrative intent. First, locomotion and impossible spaces in VR are surveyed; second, the benefits of using intentional impossible spaces from a narrative design perspective is presented; third, a VR narrative called Ares is put forth as a prototype; and fourth, a user study is explored. Impossible spaces with a narrative intent intertwines narratology with the world's aesthetics to enhance dramatic agency.
机译:虚拟环境(VE)的自然运动和运动受到用户的即时物理空间的约束。为了克服这个障碍,研究人员建立了不可能的空间。这项工作说明了如何利用不可能的空间来增强交互式叙事的和存在的美学。这是通过创建具有叙述意图的不可能的空间来完成的。首先,调查VR中的运动和不可能的空间;其次,介绍了从叙事设计角度来使用有意不可能的空间的益处;第三,称为Ares的VR叙述是原型的;第四,探讨了用户学习。不可能的空间与叙事意图互化的叙述与世界上的美学,以增强戏剧性机构。

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