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DiProNN: Distributed Programmable Network Node Architecture

机译:Dipronn:分布式可编程网络节点架构

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The programmable network approach allows processing of passing user data in a network, which is highly suitable especially for multimedia streams processing. However, programming of complex stream processing applications for programmable nodes is not effortless since they usually do not provide sufficient flexibility (both programming flexibility and execution environment flexibility). In this paper we present the programmable network node architecture named DiProNN that is able to accept and run user-supplied programs and/or virtual machines and process them over passing data. All the DiProNN programs are described using our modular programming model based on the workflow principles that takes advantages of DiProNN virtualization and makes programming of complex streaming applications easier. As a possible application we show a sketch implementation of simple MCU (Multipoint Control Unit) used for large videoconferences that profits from DiProNN properties.
机译:可编程网络方法允许处理在网络中传递用户数据,这对多媒体流处理特别适合。但是,对于可编程节点的复杂流处理应用程序的编程并不毫不费力,因为它们通常不会提供足够的灵活性(编程灵活性和执行环境灵活性)。在本文中,我们介绍了名为Dipronn的可编程网络节点体系结构,该架构能够接受和运行用户提供的程序和/或虚拟机,并在传递数据上处理它们。所有DiPronn程序都使用我们的模块化编程模型来描述,根据Dipronn虚拟化的工作流程原理,使复杂流应用程序更容易进行编程。作为可能的应用程序,我们显示了用于从Dipronn属性的大型视频会议使用的简单MCU(多点控制单元)的草图实现。

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