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Fast rendering scheme for 3D cylindrical ultrasound data

机译:3D圆柱超声数据的快速渲染方案

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3D ultrasound imaging is an emerging and prospective modality in the ultrasound scanning area. Since 3D ultrasound dat are often acquired by translation or rotation of 2D data acquisition systems, the data can be directly sampled on cylindrical or spherical structured girds rather tan on rectilinear grids. However, visualization of cylindrical or spherical data is more complex than that of rectilinear grids. Therefore, conventional rendering methods resample the grids into rectilinear grids and visualize the resampled rectilinear dat. However, resampling introduces an undesired resolution loss. In this paper a direct rendering scheme of cylindrical ultrasound data is considered. Even though cell sin cylindrical grids have different sizes, they are very similar in shape and contain some regularity. We use this similarity and regularity of cells to reduce rendering time in a projection-based rendering method. To achieve high sped rendering, we prose a simple projection ordering method and a fast projection method using a common edge table. And also, to produce good rendering results, an efficient bilinear interpolation scheme is prosed for the hexahedral projection. In this scheme, since weighting coefficients are calculated in the image plane, we can avoid calculating crossing point sin the object space. Based on the proposed techniques above, we can produce high resolution rendered images directly form a cylindrical 3D ultrasound data set.
机译:3D超声成像是超声扫描区域中的新兴和潜在模态。由于3D超声DAT通常通过平移或旋转来获取2D数据采集系统,因此可以在圆柱形或球形结构纹的上直接采样数据,而是在直线网格上的圆柱形结构。然而,圆柱形或球面数据的可视化比直线网格的可视化更复杂。因此,传统的渲染方法将网格重叠成直线栅格并可视化重采样的直线数据。但是,重采样引入了不期望的解决方案损失。本文考虑了一种直接渲染圆柱超声数据的方案。尽管细胞SiN圆柱形网格具有不同的尺寸,但它们的形状非常相似并包含一些规则性。我们使用细胞的这种相似性和规律性来降低基于投影的渲染方法的渲染时间。为了实现高速度的渲染,我们散发了一种简单的投影排序方法和使用公共边缘表的快速投影方法。而且,为了产生良好的渲染结果,赋予六面体投射的有效的双线性插值方案。在该方案中,由于在图像平面中计算加权系数,因此我们可以避免计算交叉点SIN的物体空间。基于上述所提出的技术,我们可以产生高分辨率呈现图像,直接形成圆柱形3D超声数据集。

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