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Particle-based Pipe Fluid Simulation System

机译:基于颗粒的管道流体仿真系统

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摘要

We present a method for constructing a virtual fluid-transferring environment. The system is designed for selecting optimal running parameters. Input simulation data is acquired from two ways: One is the manual data produced by data generator; the other is real data from the industrial environment. And a new approach to calculating the flux of fluid flow in pipe is put forward. We combined particle system with collision detection technique to simulate bubbles flowing in pipe. Bubble shape was assumed to be an oblate spheroid. An interactive pipe fluid simulation system was realized in the end. The results show that this method enables us to effectively monitor the fluid flow in pipe.
机译:我们介绍了一种构造虚拟流体转移环境的方法。该系统旨在选择最佳运行参数。从两种方式获取输入仿真数据:一个是数据发生器产生的手动数据;另一个是来自工业环境的真实数据。提出了一种计算管道中流体流量的通量的新方法。我们将粒子系统与碰撞检测技术组合以模拟管道流动的气泡。假设气泡形状是扁圆形球体。末端实现了交互式管道流体仿真系统。结果表明,该方法使我们能够有效地监测管道中的流体流动。

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