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Equipment Battle Simulation Based on Complex System Theory

机译:基于复杂系统理论的设备战斗模拟

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摘要

According to the requirements of the modern battle simulation, guided by Meta-synthesis and CAS theory, this paper grasps essences of battle system from macrocosm level and make sure simulation aim; and uses Agent-oriented modeling and simulation (AOMS) methods to combine the human effects and the equipments capabilities into Battle Agent considered as basic and functional unit of battle system, which unifies man-in-loop emulator, Semi-Automated Forces and Automated Forces into Battle Agent; then integrates all of the battle agents into a whole system organized by their relationships to evaluate the effectiveness. This paper provides hierarchic rank system framework for aggregation, designs hybrid structure model for computer generating, adapts mixed mechanism including messages and blackboard to interact, and uses HLA as a distributed integration framework. Base on these, we establish a distributed battle simulation system of Battle Agents which communicate with RTI.
机译:根据现代战斗模拟的要求,由Meta合成和CAS理论为指导,这篇论文从宏科博水平掌握了战斗系统的本质,并确保模拟目标;并使用面向代理的建模和仿真(AOMS)方法将人类效应和设备能力与被视为战斗系统的基本和功能单位的战斗代理结合起来,这统一了人对内的仿真器,半自动力和自动力进入战斗代理人;然后将所有战斗代理整合到由其关系组织的整个系统中,以评估有效性。本文为聚合提供了分层秩系统框架,设计了计算机生成的混合结构模型,适应包括消息和黑板的混合机制来交互,并使用HLA作为分布式集成框架。基于这些,我们建立了与RTI通信的分布式战斗模拟系统。

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