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Real-time architectures for a network-based text-to-speech service implementation

机译:基于网络的文本到语音服务实现的实时架构

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The communication as we know it is about to change, the simple peer-to-peer voice type of calls being replaced by a mix of different media belonging to the same session. Network-based speech processing technologies are increasingly used, adding flexibility, speed and naturalness to various telecom services. For instance, text-to-speech (TTS) synthesis is already incorporated into commercial telephony applications, but in most of the cases the services offered are not real-time. This paper proposes a solution in building up a network-based media processing environment and designing a multi-threaded and multi-process TTS engine, integrated with the rest of the network by means of flexible and standardized signaling protocols. As a particular application of the proposed approach, we present a convergent real-time telecom service, combining instant messaging, presence and TTS in a single new experience.
机译:我们知道的通信即将改变,简单的点对点语音类型被属于同一会话的不同媒体的混合替换。基于网络的语音处理技术越来越多地使用,增加各种电信服务的灵活性,速度和自然。例如,文本到语音(TTS)合成已被纳入商业电话应用程序,但在大多数情况下,提供的服务不是实时的。本文提出了一种在构建基于网络的媒体处理环境和设计多线程和多过程TTS引擎的解决方案,通过灵活和标准化的信令协议与其余的网络集成。作为所提出的方法的特定应用,我们介绍了一个收敛的实时电信服务,将即时消息,存在和TTS组合在一起单一的新体验。

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