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PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games

机译:PKTOWN:一个点对点中间件,用于支持多人游戏在线游戏

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摘要

Peer-to-Peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for Multiplayer Online Games (MOG). In this paper, we introduce PKTown, a P2P middleware inserted into Star Craft and the network layer. PKTown captures all packets generated by Star Craft. We apply Application Layer Multicast (ALM) to transmit the broadcast packets through overlay network. PKTown extends the LAN game experiences to players belong to different LAN. We design a k-regular random overlay network based on game specific requirements analysis. No change is made on binary code of Star Craft. Preliminary test results show that PKTown works well and supports other MOG in the same way. Our contribution is to provide a new game experience method with little hardware investment.
机译:点对点(P2P)系统可以支持许多最终用户的服务很少有硬件投资,这适合降低多人在线游戏(MOG)服务成本的努力。在本文中,我们介绍了PKTOWN,将P2P中间件插入星形工艺和网络层。 Pktown捕获了星级工艺产生的所有数据包。我们应用应用层组播(ALM)通过覆盖网络传输广播数据包。 Pktown将LAN游戏经验扩展到玩家属于不同的LAN。我们根据游戏特定要求分析设计K定期随机覆盖网络。在星形工艺的二进制代码上没有改变。初步测试结果表明,PKTOWN运作良好,以同样的方式支持其他玉米。我们的贡献是提供一种具有很少硬件投资的新游戏体验方法。

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