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Physical Layer Security Game: How to Date a Girl with Her Boyfriend on the Same Table

机译:物理层安全游戏:如何与她的男朋友在同一张桌子上和一个女孩约会

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Physical layer security is an emerging security concept that achieves perfect secrecy data transmission between the intended network nodes, while the eavesdropping malicious nodes obtain zero information. The so-called secrecy capacity can be improved using friendly jammers that introduce extra interference to the eavesdropping malicious nodes while the interference to the intended destination is limited. In this paper, we investigate the interaction between the source that transmits the desired data and friendly jammers who assist the source by "disguising" the eavesdropper. In order to obtain a distributed solution, we introduce a game theoretic approach. The game is defined in such a way that the source pays the friendly jammers to interfere the eavesdropper, and, therefore, increasing its secrecy capacity. Friendly jammers charge the source with a certain price for this "jamming servise". There is a tradeoff for the price: If the price is too low, the profit of the jammers is low; and if the price is too high, the source would not buy the "service" (jamming power) or would buy it from other jammers. To analyze the game outcome, we define and investigate a Stackelberg game and construct a distributed algorithm. Our analysis and simulation results show the effectiveness of friendly jamming and the tradeoff for setting the price. The fancy title comes from the fact that it is similar to a scenario where the main fellow character (the source) tries to send a dating message to a lady (the intended destination), whose "poor" boyfriend plays the role of the eavesdropper that may hear the message. Friends of the source, the so-called "friendly jammers, " try to distract the boyfriend, so that the dating message can be secretly transmitted. The game is defined in order to derive what is the optimal price that the friends can charge for this "friendly" action.
机译:物理层安全性是一种新兴的安全概念,可以在预期的网络节点之间实现完美的保密数据传输,而窃听恶意节点则获得零信息。可以使用友好的干扰器可以改善所谓的保密容量,该友好干扰将对窃听恶意节点引入额外干扰,而对预期目的地的干扰有限。在本文中,我们研究了传输所需数据和友好的干扰器之间的源之间的相互作用,这些数据和友好的干扰器通过“伪装”窃听者来帮助源。为了获得分布式解决方案,我们介绍了一种游戏理论方法。游戏是以这样的方式定义的,即源代理友好的干扰器来干扰窃听者,因此增加其保密能力。友好的干扰器为这款“干扰伺服”的价格充电。价格的权衡:如果价格太低,干扰器的利润很低;如果价格过高,源不会购买“服务”(干扰电源),或者将从其他干扰物购买。要分析游戏结果,我们定义并调查了Stackelberg游戏并构建分布式算法。我们的分析和仿真结果表明了友好干扰的有效性和衡量价格的权衡。花哨的标题来自这一事实,即它与主要同伴(来源)试图向女士(预期目的地)发送约会消息的情况相似,谁的“糟糕的”男朋友发挥了窃听者的作用可以听到消息。源头的朋友,所谓的“友好的干扰”,试着分散男朋友的注意力,让约会消息秘密传输。游戏是定义的,以获得朋友可以为这种“友好”行动收取的最佳价格是什么。

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