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Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans

机译:老狗可以学习新的技巧:探索有效的策略,以方便制度化的老人的制度化视频游戏

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The purpose of the study is to explore the possibility of utilizing somatosensory video games (SVGs) to promote institutionalized older veterans to participate regular exercises in senior institutions in Taiwan. Twenty-three veterans voluntarily completed 30-minute Wii Fit Plus for 3 time/wk for 8 weeks. Participation observation and informal conversation were two major qualitative research methods to collect responses and feedback of veterans who participants SVGs, co-workers, and facilitators. Constant comparison was utilized to analyze the qualitative information with QSR Nvivo7. The results identified that immediately feedback, competition, companionship, challenges, close to grandchild and fun are reasons to attract older veterans to keep involved with SVGs. The finding showed that SVGs are viable way to attract institutionalized older veterans to participate physical activities. The study implicates that enjoyment, social interaction and flow experience are keys to develop successful SVGs sessions for institutionalized older veterans.
机译:该研究的目的是探讨利用躯体感应视频游戏(SVG)来促进制度化的老退伍军人参与台湾高级机构的定期锻炼。二十三位退伍军人自愿完成30分钟的Wii Fit Plus 3时间/ WK持续8周。参与观察和非正式谈话是两个主要的定性研究方法,用于收集参与人员,同事和促进者的退伍军人的回应和反馈。使用常数比较来分析与QSR NVIVO7的定性信息。结果确定,立即反馈,竞争,陪伴,挑战,靠近孙子和乐趣是吸引老退伍军人与SVG一起携带的理由。该发现表明,SVGS是吸引制度化老退伍军人参与体育活动的可行方式。该研究介绍了享受,社会互动和流动体验是为制度化的旧退伍军人开发成功的SVGS会话的关键。

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