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User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: 'MuseumEye' as a Case Study

机译:文化遗产博物馆无价值增强现实应用的用户体验:“Museumeye”是一个案例研究

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This paper explores the User Experience (UX) of Augmented Reality applications in museums. UX as a concept is vital to effective visual communication and interpretation in museums, and to enhance usability during a museum tour. In the project 'MuseumEye', the augmentations generated were localized based on a hybrid system that combines of (SLAM) markerless tracking technology and the indoor Beacons or Bluetooth Low Energy (BLE). These augmentations include a combination of multimedia content and different levels of visual information that required for museum visitors. Using mobile devices to pilot this application, we developed a UX design model that has the ability to evaluate the user experience and usability of the application. This paper focuses on the multidisciplinary outcomes of the project from both a technical and museological perspective based on public responses. A field evaluation of the AR system was conducted after the UX model considered. Twenty-six participants were recruited in Leeds museum and another twenty participants in the Egyptian museum in Cairo. Results showed positive responses on experiencing the system after adopting the UX design model. This study contributes on synthesizing a UX design model for AR applications to reach the optimum levels of user interaction required that reflects ultimately on the entire museum experience.
机译:本文探讨了博物馆中增强现实应用的用户体验(UX)。 UX作为一个概念对博物馆有效的视觉沟通和解释,并在博物馆旅游期间提高可用性。在“Museumeye”项目中,产生的增强基于混合系统的定位,这些混合系统结合(SLAM)无标记跟踪技术和室内信标或蓝牙低能量(BLE)。这些增强包括多媒体内容和博物馆访客所需的不同视觉信息的组合。使用移动设备来试点此应用程序,我们开发了一种UX设计模型,可以提供评估应用程序的用户体验和可用性。本文重点介绍了基于公共回复的技术和博物馆学视角的项目的多学科结果。在考虑的UX模型之后进行了AR系统的场评估。在利兹博物馆招募了二十六名参与者,在开罗的埃及博物馆的另一个二十名参与者。结果显示了采用UX设计模型后体验系统的正反应。本研究有助于综合AR应用的UX设计模型,以达到最终反映整个博物馆经验所需的用户交互的最佳水平。

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